![]() ![]() ![]() The word 'Hac' is essentially Turkish for pilgrimage, or more specifically the Hajj, the fifth pillar of Islam.Īt the moment, it's existing as a working title. Thanks for the support, it really is good to hear that this isn't just some vanity project for me, and that I don't need to butcher the whole project and turn it into yet another survival game with rogue-like tendencies in order for people to show interest. Keep up the good work and I'm looking forward to see how this project turns out. I apologies if you have already mentioned it somewhere, I might have missed it. I really like the whole setting of '90s Europe with all the Eastern-Bloc states still in existence, the art-style you've chosen and the general concept of the game.ĭo you mind if I ask you about the title of the game and what is the significance of "Hac". ![]() Not only that, but the 3D inventory which is the boot (or trunk) of the car would need to contain the same real world space for each car, which could be done, just at a cost of how believable a car would look.Īll that said, I could end up winning the lottery and working on this thing for longer than needed. Windows role up and down, you can fiddle with the sun guards, change wheels, swap out the battery, upgrade components - all these would need to be rebuilt around the style of the newly introduced car in order for them to be represented authentically. The Trabant is a complex beast of reacting elements. It's not just a matter of building the model and adjusting some of the handling parameters. While you'll likely see these models - or rather close, fictional, representations of these vehicles - in-game, setting them up to be drivable is a time consuming process. As for being able to drive a Volve 240 or Fiat 126P, or any other vehicle in the game, as of right now it's just not in the scope for me to create another vehicle. ![]()
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